Reselling looks simple from the outside: buy credits, sell lines, keep the margin. The part that decides whether it works is not the margin – it is whose servers you are reselling, and what happens on the evening they go down while your customers are watching.
A supplier gives you access to a panel and a balance of credits. You spend credits to create lines – usually one credit per month per connection – and the panel lets you set them up, renew them and see when they expire. You are not running any infrastructure; you are selling access to someone else’s, with your own name on the invoice.
The answers to these separate a supplier worth building on from one that will cost you your customers.
Buying a large credit package on day one is the most common mistake: you find out about the peak-hour problems in month two, with your money already spent. Reselling several layers down is the second – each layer between you and the source adds a point of failure you cannot see or fix. And underpricing to win the first customers leaves you with no margin to absorb refunds when a server has a bad week, which it will.
It depends entirely on the credit package. Start with the smallest one a supplier will sell you and grow from there – a large first order is how most people lose money.
A unit that creates or renews a line, usually one credit per month per connection. Longer plans consume more credits at once.
Not really. You need to be reachable when a customer has a problem, and to understand player setup well enough to walk someone through it.
Ask on WhatsApp for panel details and current credit pricing.
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